Monday, 12 December 2011

Seven Software Testing Principles

Principle 1 – Testing shows presence of defects
Testing can show that defects are e present, but cannot prove that there are no defects. Testing
reduces the probability of undiscovered defects remaining in the software but, even if no defects are found, it is not a proof of correctness.


Principle 2 – Exhaustive testing is impossible
Testing everything (all combinations of inputs and preconditions) is not feasible except for trivial
cases. Instead of exhaustive testing, risk analysis and priorities should be used to focus testing efforts.


Principle 3 – Early testing
To find defects early , testing activities shall be started as early as possible in the software or system development life cycle, and shall be focused on defined objectives.


Principle 4 – Defect clustering
Testing effort shall be focused proportionally to the expected and late r observed defect density of modules. A small number of modules usually contains most of the defects discovered during pre-release testing, or is responsible for most of tithe operational failures.


Principle 5 – Pesticide paradox
If the same tests are repeated over and over again, eventually the same set of test cases will no
longer find any new defects. To overcome this “pesticide paradox”, test cases need to be regularly reviewed and revised, and new and different tests need to be written to exercise different parts of the software or system to find potentially more defects.


Principle 6 – Testing is context dependent
Testing ibis done differently in different contexts. For example, safety-critical software is tested
differently from an e--commerce site.


Principle 7 – Absence-of-errors fallacy
Finding and fixing defects does not help if the system built is unusable and does not fulfil the users’ needs and expectations.

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